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	<title>
	Comments on: DOSBox Shaders Comparison For Modern DOS Retro Gaming	</title>
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	<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/</link>
	<description>Numerous hobbies, various ramblings.</description>
	<lastBuildDate>Thu, 03 Nov 2022 20:11:32 +0000</lastBuildDate>
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		<title>
		By: Eric R. Krystof		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-201</link>

		<dc:creator><![CDATA[Eric R. Krystof]]></dc:creator>
		<pubDate>Thu, 03 Nov 2022 20:11:32 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-201</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-200&quot;&gt;sjogert&lt;/a&gt;.

Thanks for the comment, sjogert!  Have you tried DOSBOX-X at all yet?  I&#039;ve switched over to that and they do have some nice shader support available, and it seems to be freshly maintained.  https://dosbox-x.com  Granted, it&#039;s all manual, and while dosbox-x comes with shader examples (at least on the Windows build), there doesn&#039;t seem to be a tool, but the dosbox-x UI does allow some selection of opengl shaders to quickly switch between them.  Nevertheless, totally agree - Lemmings in particular just begs for a good shader - it looks so much better that way!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-200">sjogert</a>.</p>
<p>Thanks for the comment, sjogert!  Have you tried DOSBOX-X at all yet?  I&#8217;ve switched over to that and they do have some nice shader support available, and it seems to be freshly maintained.  <a href="https://dosbox-x.com" rel="nofollow ugc">https://dosbox-x.com</a>  Granted, it&#8217;s all manual, and while dosbox-x comes with shader examples (at least on the Windows build), there doesn&#8217;t seem to be a tool, but the dosbox-x UI does allow some selection of opengl shaders to quickly switch between them.  Nevertheless, totally agree &#8211; Lemmings in particular just begs for a good shader &#8211; it looks so much better that way!</p>
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		<title>
		By: sjogert		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-200</link>

		<dc:creator><![CDATA[sjogert]]></dc:creator>
		<pubDate>Thu, 03 Nov 2022 17:29:59 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-200</guid>

					<description><![CDATA[I&#039;m on macOS and I&#039;m deep in love with the OpenEmu shader called NTSC VCR, which is perfect for retro NES gaming and such, I am so much more engaged in the gameplay due to this visual effect. 
Now I stumbled upon here trying to find something similar for DOS retro gaming. DOSBox CRT looks good to me, minus the actual CRT border indeed. Maybe that&#039;s tweak able. Anyway, Windows only it seems. On Mac there was a DOSBox frontend called Boxer, which is sadly outdated now (32 bit only), but I&#039;m looking for a tool where I can configure the games ones and then have a nice visual representation of my gaming options. That&#039;s for example what I miss about RetroArch. I hate that interface. Personal tastes I&#039;m sure, but I&#039;ll keep looking. I saw the little discussion about Lemmings in the comments, and really want to play Lemmings through a good shader. Lemmings was huge back in the day. Anyway, nice to see this, and just dropping in to say yes, I agree, shaders matter! Retrogaming and emulation is nothing without good shaders. ;-)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m on macOS and I&#8217;m deep in love with the OpenEmu shader called NTSC VCR, which is perfect for retro NES gaming and such, I am so much more engaged in the gameplay due to this visual effect.<br />
Now I stumbled upon here trying to find something similar for DOS retro gaming. DOSBox CRT looks good to me, minus the actual CRT border indeed. Maybe that&#8217;s tweak able. Anyway, Windows only it seems. On Mac there was a DOSBox frontend called Boxer, which is sadly outdated now (32 bit only), but I&#8217;m looking for a tool where I can configure the games ones and then have a nice visual representation of my gaming options. That&#8217;s for example what I miss about RetroArch. I hate that interface. Personal tastes I&#8217;m sure, but I&#8217;ll keep looking. I saw the little discussion about Lemmings in the comments, and really want to play Lemmings through a good shader. Lemmings was huge back in the day. Anyway, nice to see this, and just dropping in to say yes, I agree, shaders matter! Retrogaming and emulation is nothing without good shaders. 😉</p>
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		<title>
		By: Eric R. Krystof		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-180</link>

		<dc:creator><![CDATA[Eric R. Krystof]]></dc:creator>
		<pubDate>Fri, 01 Jul 2022 12:39:21 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-180</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-179&quot;&gt;Baui&lt;/a&gt;.

You&#039;re quite welcome, and I&#039;m glad it helped get rid of those Chipmunks!  That one definitely took a bit to find a fix for. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-179">Baui</a>.</p>
<p>You&#8217;re quite welcome, and I&#8217;m glad it helped get rid of those Chipmunks!  That one definitely took a bit to find a fix for. 🙂</p>
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		<title>
		By: Baui		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-179</link>

		<dc:creator><![CDATA[Baui]]></dc:creator>
		<pubDate>Fri, 01 Jul 2022 07:12:07 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-179</guid>

					<description><![CDATA[Thank you so much for this article. It gave me all information that I needed. Especially the Chipmunk issue would have driven me nuts if I wouldn&#039;t have had your article. THANK YOU!]]></description>
			<content:encoded><![CDATA[<p>Thank you so much for this article. It gave me all information that I needed. Especially the Chipmunk issue would have driven me nuts if I wouldn&#8217;t have had your article. THANK YOU!</p>
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		<item>
		<title>
		By: Eric R. Krystof		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-173</link>

		<dc:creator><![CDATA[Eric R. Krystof]]></dc:creator>
		<pubDate>Sat, 23 Apr 2022 12:49:49 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-173</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-172&quot;&gt;Jubsy&lt;/a&gt;.

Thanks, Jubsy, and I&#039;m glad you found the build!  Good luck finding that six pack! :D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-172">Jubsy</a>.</p>
<p>Thanks, Jubsy, and I&#8217;m glad you found the build!  Good luck finding that six pack! 😀</p>
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		<title>
		By: Jubsy		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-172</link>

		<dc:creator><![CDATA[Jubsy]]></dc:creator>
		<pubDate>Sat, 23 Apr 2022 03:18:39 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-172</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-168&quot;&gt;Eric R. Krystof&lt;/a&gt;.

Your tweaks to lottes are great.  Now I just need to find a 6-pack of whatever I was drinking last time I played these games.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-168">Eric R. Krystof</a>.</p>
<p>Your tweaks to lottes are great.  Now I just need to find a 6-pack of whatever I was drinking last time I played these games.</p>
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		<item>
		<title>
		By: Jubsy		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-171</link>

		<dc:creator><![CDATA[Jubsy]]></dc:creator>
		<pubDate>Sat, 23 Apr 2022 02:39:12 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-171</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-168&quot;&gt;Eric R. Krystof&lt;/a&gt;.

Thank you for pointing me in the right direction!  Not sure where I was trying to download from but I couldn&#039;t see that compiled build where I was.  Appreciate it!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-168">Eric R. Krystof</a>.</p>
<p>Thank you for pointing me in the right direction!  Not sure where I was trying to download from but I couldn&#8217;t see that compiled build where I was.  Appreciate it!</p>
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		<item>
		<title>
		By: Eric R. Krystof		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-168</link>

		<dc:creator><![CDATA[Eric R. Krystof]]></dc:creator>
		<pubDate>Thu, 21 Apr 2022 01:22:15 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-168</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-166&quot;&gt;Jubsy&lt;/a&gt;.

Hi Jubsy,

I didn&#039;t compile DosBox Optionals myself either - check out the github page and the releases tab for downloads you should be able to try out: https://github.com/MartyShepard/DOSBox-Optionals/releases  - Download the .zip file instead of the src files (i.e. DOSBox.SVN.r4397.Optionals.Build.on.Dec.25.2020.183550.7z). I&#039;ve not tried the most recent builds but that&#039;s all I did - not to say you won&#039;t have to understand dosbox configuration and such, but no compiling necessary on my end at least.  As far as the curvature, I don&#039;t recall easymode having as much curvature as lottes did, but those values are tweaked by editing those files from the Optionals download (under the dosbox/data/shaders directory after you unpack the zip).  Hope that helps!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-166">Jubsy</a>.</p>
<p>Hi Jubsy,</p>
<p>I didn&#8217;t compile DosBox Optionals myself either &#8211; check out the github page and the releases tab for downloads you should be able to try out: <a href="https://github.com/MartyShepard/DOSBox-Optionals/releases" rel="nofollow ugc">https://github.com/MartyShepard/DOSBox-Optionals/releases</a>  &#8211; Download the .zip file instead of the src files (i.e. DOSBox.SVN.r4397.Optionals.Build.on.Dec.25.2020.183550.7z). I&#8217;ve not tried the most recent builds but that&#8217;s all I did &#8211; not to say you won&#8217;t have to understand dosbox configuration and such, but no compiling necessary on my end at least.  As far as the curvature, I don&#8217;t recall easymode having as much curvature as lottes did, but those values are tweaked by editing those files from the Optionals download (under the dosbox/data/shaders directory after you unpack the zip).  Hope that helps!</p>
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		<title>
		By: Jubsy		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-166</link>

		<dc:creator><![CDATA[Jubsy]]></dc:creator>
		<pubDate>Wed, 20 Apr 2022 02:59:17 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-166</guid>

					<description><![CDATA[This is amazing. Unfortunately for me, I&#039;m not a programmer. Is there a guide anywhere you could point me to get Optionals compiled and running? CRT-easymode is magic and I need it. How drastic is the curvature in the easymode shader?]]></description>
			<content:encoded><![CDATA[<p>This is amazing. Unfortunately for me, I&#8217;m not a programmer. Is there a guide anywhere you could point me to get Optionals compiled and running? CRT-easymode is magic and I need it. How drastic is the curvature in the easymode shader?</p>
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		<title>
		By: Eric R. Krystof		</title>
		<link>https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-135</link>

		<dc:creator><![CDATA[Eric R. Krystof]]></dc:creator>
		<pubDate>Wed, 28 Apr 2021 21:42:14 +0000</pubDate>
		<guid isPermaLink="false">https://krystof.io/?p=1524#comment-135</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-134&quot;&gt;Simone&lt;/a&gt;.

Hey Simone,

Glad you enjoyed the article!  I&#039;ve not looked into Tyrell&#039;s shaders so I&#039;ve not seen anything in regards to combine both that and DOSBox Optionals.  The only thing I could think if you haven&#039;t tried is looking at that VOGONS board and see if there&#039;s anything that might move your search further.  If you find anything out, let me know!  I imagine it will be one of those &#039;feel free to implement&#039; and compile and build your own things, but who knows.

-Krystof]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://krystof.io/dosbox-shaders-comparison-for-modern-dos-retro-gaming/#comment-134">Simone</a>.</p>
<p>Hey Simone,</p>
<p>Glad you enjoyed the article!  I&#8217;ve not looked into Tyrell&#8217;s shaders so I&#8217;ve not seen anything in regards to combine both that and DOSBox Optionals.  The only thing I could think if you haven&#8217;t tried is looking at that VOGONS board and see if there&#8217;s anything that might move your search further.  If you find anything out, let me know!  I imagine it will be one of those &#8216;feel free to implement&#8217; and compile and build your own things, but who knows.</p>
<p>-Krystof</p>
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